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INI File  |  2010-09-05  |  12KB  |  361 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=2.000000
  4. fDecay=0.990000
  5. fVideoEchoZoom=1.000000
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=0
  8. nWaveMode=7
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=1.000000
  22. fWaveScale=0.369711
  23. fWaveSmoothing=0.750000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.750000
  26. fModWaveAlphaEnd=0.950000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.000000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=1.000000
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=1.000000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.500000
  41. wave_g=0.500000
  42. wave_b=0.500000
  43. wave_x=0.500000
  44. wave_y=0.800000
  45. ob_size=0.500000
  46. ob_r=0.000000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=0.010000
  50. ib_size=0.500000
  51. ib_r=0.000000
  52. ib_g=0.000000
  53. ib_b=0.000000
  54. ib_a=0.010000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=48.000000
  57. mv_dx=-0.122860
  58. mv_dy=0.400769
  59. mv_l=0.055000
  60. mv_r=0.068206
  61. mv_g=0.020766
  62. mv_b=0.516542
  63. mv_a=0.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=1
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=0.463735
  72. wavecode_0_smoothing=0.000000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wave_0_init1=//pi
  78. wave_0_init2=t8=3.14159265;
  79. wave_0_init3=t5 = 1;
  80. wave_0_per_frame1=rotx = rotx+bass;
  81. wave_0_per_frame2=roty = roty+mid;
  82. wave_0_per_frame3=rotz = rotz+treb;
  83. wave_0_per_frame4=//rotx = 0;
  84. wave_0_per_frame5=//roty =0;
  85. wave_0_per_frame6=//rotz = 0;
  86. wave_0_per_frame7=
  87. wave_0_per_frame8=//convert rotation values from degrees to radians
  88. wave_0_per_frame9=t1= t8*rotx/180;
  89. wave_0_per_frame10=t2 = t8*roty/180;
  90. wave_0_per_frame11=t3 = t8*rotz/180;
  91. wave_0_per_frame12=
  92. wave_0_per_frame13=t4 = 4*sin(q1);
  93. wave_0_per_frame14=t5 = 10+8*cos(q1);
  94. wave_0_per_frame15=
  95. wave_0_per_frame16=g = 0.5-0.3*cos(time);
  96. wave_0_per_frame17=r = 0.5-0.3*sin(time);
  97. wave_0_per_point1=//Define 3D Shape
  98. wave_0_per_point2=
  99. wave_0_per_point3=//Spiral
  100. wave_0_per_point4=x1 = 0.5*sin(8*t8*sample);
  101. wave_0_per_point5=y1 = 2*(sample-0.5)-value1;
  102. wave_0_per_point6=z1= 0.5*cos(8*t8*sample);
  103. wave_0_per_point7=
  104. wave_0_per_point8=//modulate values to adjust for rotation on multiple axes, convert to world co-ordinates
  105. wave_0_per_point9=y2 = y1*cos(t1)-z1*sin(t1);
  106. wave_0_per_point10=z2 = y1*sin(t1)+z1*cos(t1);
  107. wave_0_per_point11=x2 = z2*sin(t2)+x1*cos(t2);
  108. wave_0_per_point12=z3 = z2*cos(t2)-x1*sin(t2);
  109. wave_0_per_point13=x3 = x2*cos(t3)-y2*sin(t3);
  110. wave_0_per_point14=y3 = y2*cos(t3)+x2*sin(t3);
  111. wave_0_per_point15=//move resulting shape in 3d space
  112. wave_0_per_point16=x4 = x3+t4;
  113. wave_0_per_point17=y4 = y3;
  114. wave_0_per_point18=z4 = z3+t5;
  115. wave_0_per_point19=//draw 3d shape in 2d
  116. wave_0_per_point20=x=0.5+0.5*(x4/(1+z4*0.5));
  117. wave_0_per_point21=y=0.5+0.5*(y4/(1+z4*0.5));
  118. wave_0_per_point22=
  119. wave_0_per_point23=b= r+5*value1;
  120. wavecode_1_enabled=1
  121. wavecode_1_samples=512
  122. wavecode_1_sep=0
  123. wavecode_1_bSpectrum=0
  124. wavecode_1_bUseDots=0
  125. wavecode_1_bDrawThick=1
  126. wavecode_1_bAdditive=0
  127. wavecode_1_scaling=0.463735
  128. wavecode_1_smoothing=0.000000
  129. wavecode_1_r=1.000000
  130. wavecode_1_g=1.000000
  131. wavecode_1_b=1.000000
  132. wavecode_1_a=1.000000
  133. wave_1_init1=//pi
  134. wave_1_init2=t8=3.14159265;
  135. wave_1_init3=t5 = 1;
  136. wave_1_per_frame1=rotx = rotx+bass;
  137. wave_1_per_frame2=roty = roty+mid;
  138. wave_1_per_frame3=rotz = rotz+treb;
  139. wave_1_per_frame4=//rotx = 0;
  140. wave_1_per_frame5=//roty =0;
  141. wave_1_per_frame6=//rotz = 0;
  142. wave_1_per_frame7=
  143. wave_1_per_frame8=//convert rotation values from degrees to radians
  144. wave_1_per_frame9=t1= t8*rotx/180;
  145. wave_1_per_frame10=t2 = t8*roty/180;
  146. wave_1_per_frame11=t3 = t8*rotz/180;
  147. wave_1_per_frame12=
  148. wave_1_per_frame13=t4 = 4*sin(q1+0.66*t8);
  149. wave_1_per_frame14=t5 = 10+8*cos(q1+0.66*t8);
  150. wave_1_per_frame15=
  151. wave_1_per_frame16=b = 0.5-0.3*cos(time+0.66*t8);
  152. wave_1_per_frame17=g = 0.5-0.3*sin(time+0.66*t8);
  153. wave_1_per_point1=//Define 3D Shape
  154. wave_1_per_point2=
  155. wave_1_per_point3=//Sphere
  156. wave_1_per_point4=x0 = sin(2*t8*sample);
  157. wave_1_per_point5=y0 = cos(2*t8*sample);
  158. wave_1_per_point6=x1 = (1+value1)*sin(12*t8*sample)*y0;
  159. wave_1_per_point7=y1 = (1+value1)*sin(12*t8*sample)*x0;
  160. wave_1_per_point8=z1= (1+value1)*cos(12*t8*sample);
  161. wave_1_per_point9=
  162. wave_1_per_point10=
  163. wave_1_per_point11=//modulate values to adjust for rotation on multiple axes, convert to world co-ordinates
  164. wave_1_per_point12=y2 = y1*cos(t1)-z1*sin(t1);
  165. wave_1_per_point13=z2 = y1*sin(t1)+z1*cos(t1);
  166. wave_1_per_point14=x2 = z2*sin(t2)+x1*cos(t2);
  167. wave_1_per_point15=z3 = z2*cos(t2)-x1*sin(t2);
  168. wave_1_per_point16=x3 = x2*cos(t3)-y2*sin(t3);
  169. wave_1_per_point17=y3 = y2*cos(t3)+x2*sin(t3);
  170. wave_1_per_point18=//move resulting shape in 3d space
  171. wave_1_per_point19=x4 = x3+t4;
  172. wave_1_per_point20=y4 = y3;
  173. wave_1_per_point21=z4 = z3+t5;
  174. wave_1_per_point22=//draw 3d shape in 2d
  175. wave_1_per_point23=x=0.5+0.5*(x4/(1+z4*0.5));
  176. wave_1_per_point24=y=0.5+0.5*(y4/(1+z4*0.5));
  177. wave_1_per_point25=
  178. wave_1_per_point26=r = g+5*value1;
  179. wavecode_2_enabled=1
  180. wavecode_2_samples=512
  181. wavecode_2_sep=0
  182. wavecode_2_bSpectrum=0
  183. wavecode_2_bUseDots=0
  184. wavecode_2_bDrawThick=1
  185. wavecode_2_bAdditive=0
  186. wavecode_2_scaling=0.463735
  187. wavecode_2_smoothing=0.000000
  188. wavecode_2_r=1.000000
  189. wavecode_2_g=1.000000
  190. wavecode_2_b=1.000000
  191. wavecode_2_a=1.000000
  192. wave_2_init1=//pi
  193. wave_2_init2=t8=3.14159265;
  194. wave_2_init3=t5 = 1;
  195. wave_2_per_frame1=rotx = rotx+bass;
  196. wave_2_per_frame2=roty = roty+mid;
  197. wave_2_per_frame3=rotz = rotz+treb;
  198. wave_2_per_frame4=//rotx = 0;
  199. wave_2_per_frame5=//roty =0;
  200. wave_2_per_frame6=//rotz = 0;
  201. wave_2_per_frame7=
  202. wave_2_per_frame8=//convert rotation values from degrees to radians
  203. wave_2_per_frame9=t1= t8*rotx/180;
  204. wave_2_per_frame10=t2 = t8*roty/180;
  205. wave_2_per_frame11=t3 = t8*rotz/180;
  206. wave_2_per_frame12=
  207. wave_2_per_frame13=t4 = 4*sin(q1+1.33*t8);
  208. wave_2_per_frame14=t5 = 10+8*cos(q1+1.33*t8);
  209. wave_2_per_frame15=
  210. wave_2_per_frame16=r = 0.5-0.3*cos(time+1.33*t8);
  211. wave_2_per_frame17=b = 0.5-0.3*sin(time+1.33*t8);
  212. wave_2_per_point1=//Define 3D Shape
  213. wave_2_per_point2=
  214. wave_2_per_point3=//Cube
  215. wave_2_per_point4=x0 = if(below(sample*12,1),sample*12, if(below(sample*12,2),1, if(below(sample*12,3),abs(sample*12-3), if(below(sample*12,6),0, if(below(sample*12,8),1, if(below(sample*12,9),abs(sample*12-9), if(below(sample*12,10),0, if(below(sample*12,11),sample*12-10,1))))))));
  216. wave_2_per_point5=y0 = if(below(sample*12,1),0, if(below(sample*12,2),sample*12-1, if(below(sample*12,3),1, if(below(sample*12,4),abs(sample*12-4), if(below(sample*12,5),0, if(below(sample*12,7),1, if(below(sample*12,9),0, if(below(sample*12,10),sample*12-9, if(below(sample*12,11),1,abs(sample*12-12))))))))));
  217. wave_2_per_point6=z0 = if(below(sample*12,4),0, if(below(sample*12,5),sample*12-4, if(below(sample*12,6),abs(sample*12-6), if(below(sample*12,7),sample*12-6, if(below(sample*12,8),abs(sample*12-8),1)))));
  218. wave_2_per_point7=x1 = 0.5-x0+if(below(sin(sample*12*3.1415),0),value1,0);
  219. wave_2_per_point8=y1 = 0.5-y0+if(below(cos((sample*12-1.5)*3.1415),0),value1,0);
  220. wave_2_per_point9=z1 = 0.5-z0+if(below(sample*12,4),0,if(below(sample*12,8),value1,0));
  221. wave_2_per_point10=
  222. wave_2_per_point11=//modulate values to adjust for rotation on multiple axes, convert to world co-ordinates
  223. wave_2_per_point12=y2 = y1*cos(t1)-z1*sin(t1);
  224. wave_2_per_point13=z2 = y1*sin(t1)+z1*cos(t1);
  225. wave_2_per_point14=x2 = z2*sin(t2)+x1*cos(t2);
  226. wave_2_per_point15=z3 = z2*cos(t2)-x1*sin(t2);
  227. wave_2_per_point16=x3 = x2*cos(t3)-y2*sin(t3);
  228. wave_2_per_point17=y3 = y2*cos(t3)+x2*sin(t3);
  229. wave_2_per_point18=//move resulting shape in 3d space
  230. wave_2_per_point19=x4 = x3+t4;
  231. wave_2_per_point20=y4 = y3;
  232. wave_2_per_point21=z4 = z3+t5;
  233. wave_2_per_point22=//draw 3d shape in 2d
  234. wave_2_per_point23=x=0.5+0.5*(x4/(1+z4*0.5));
  235. wave_2_per_point24=y=0.5+0.5*(y4/(1+z4*0.5));
  236. wave_2_per_point25=
  237. wave_2_per_point26=g = b+5*value1;
  238. wavecode_3_enabled=0
  239. wavecode_3_samples=512
  240. wavecode_3_sep=0
  241. wavecode_3_bSpectrum=0
  242. wavecode_3_bUseDots=0
  243. wavecode_3_bDrawThick=0
  244. wavecode_3_bAdditive=0
  245. wavecode_3_scaling=1.000000
  246. wavecode_3_smoothing=0.500000
  247. wavecode_3_r=1.000000
  248. wavecode_3_g=1.000000
  249. wavecode_3_b=1.000000
  250. wavecode_3_a=1.000000
  251. shapecode_0_enabled=0
  252. shapecode_0_sides=4
  253. shapecode_0_additive=0
  254. shapecode_0_thickOutline=0
  255. shapecode_0_textured=0
  256. shapecode_0_x=0.500000
  257. shapecode_0_y=0.500000
  258. shapecode_0_rad=0.100000
  259. shapecode_0_ang=0.000000
  260. shapecode_0_tex_ang=0.000000
  261. shapecode_0_tex_zoom=1.000000
  262. shapecode_0_r=1.000000
  263. shapecode_0_g=0.000000
  264. shapecode_0_b=0.000000
  265. shapecode_0_a=1.000000
  266. shapecode_0_r2=0.000000
  267. shapecode_0_g2=1.000000
  268. shapecode_0_b2=0.000000
  269. shapecode_0_a2=0.000000
  270. shapecode_0_border_r=1.000000
  271. shapecode_0_border_g=1.000000
  272. shapecode_0_border_b=1.000000
  273. shapecode_0_border_a=0.100000
  274. shapecode_1_enabled=0
  275. shapecode_1_sides=4
  276. shapecode_1_additive=0
  277. shapecode_1_thickOutline=0
  278. shapecode_1_textured=0
  279. shapecode_1_x=0.500000
  280. shapecode_1_y=0.500000
  281. shapecode_1_rad=0.100000
  282. shapecode_1_ang=0.000000
  283. shapecode_1_tex_ang=0.000000
  284. shapecode_1_tex_zoom=1.000000
  285. shapecode_1_r=1.000000
  286. shapecode_1_g=0.000000
  287. shapecode_1_b=0.000000
  288. shapecode_1_a=1.000000
  289. shapecode_1_r2=0.000000
  290. shapecode_1_g2=1.000000
  291. shapecode_1_b2=0.000000
  292. shapecode_1_a2=0.000000
  293. shapecode_1_border_r=1.000000
  294. shapecode_1_border_g=1.000000
  295. shapecode_1_border_b=1.000000
  296. shapecode_1_border_a=0.100000
  297. shapecode_2_enabled=0
  298. shapecode_2_sides=4
  299. shapecode_2_additive=0
  300. shapecode_2_thickOutline=0
  301. shapecode_2_textured=0
  302. shapecode_2_x=0.500000
  303. shapecode_2_y=0.500000
  304. shapecode_2_rad=0.100000
  305. shapecode_2_ang=0.000000
  306. shapecode_2_tex_ang=0.000000
  307. shapecode_2_tex_zoom=1.000000
  308. shapecode_2_r=1.000000
  309. shapecode_2_g=0.000000
  310. shapecode_2_b=0.000000
  311. shapecode_2_a=1.000000
  312. shapecode_2_r2=0.000000
  313. shapecode_2_g2=1.000000
  314. shapecode_2_b2=0.000000
  315. shapecode_2_a2=0.000000
  316. shapecode_2_border_r=1.000000
  317. shapecode_2_border_g=1.000000
  318. shapecode_2_border_b=1.000000
  319. shapecode_2_border_a=0.100000
  320. shapecode_3_enabled=0
  321. shapecode_3_sides=4
  322. shapecode_3_additive=0
  323. shapecode_3_thickOutline=0
  324. shapecode_3_textured=0
  325. shapecode_3_x=0.500000
  326. shapecode_3_y=0.500000
  327. shapecode_3_rad=0.100000
  328. shapecode_3_ang=0.000000
  329. shapecode_3_tex_ang=0.000000
  330. shapecode_3_tex_zoom=1.000000
  331. shapecode_3_r=1.000000
  332. shapecode_3_g=0.000000
  333. shapecode_3_b=0.000000
  334. shapecode_3_a=1.000000
  335. shapecode_3_r2=0.000000
  336. shapecode_3_g2=1.000000
  337. shapecode_3_b2=0.000000
  338. shapecode_3_a2=0.000000
  339. shapecode_3_border_r=1.000000
  340. shapecode_3_border_g=1.000000
  341. shapecode_3_border_b=1.000000
  342. shapecode_3_border_a=0.100000
  343. per_frame_1=warp=0;
  344. per_frame_2=volume = 0.3*(bass+mid);
  345. per_frame_3=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);
  346. per_frame_4=lastbeat = lastbeat + equal(lastbeat,0)*time;
  347. per_frame_5=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
  348. per_frame_6=peakbass_att = max(bass_att,peakbass_att);
  349. per_frame_7=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));
  350. per_frame_8=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
  351. per_frame_9=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995);
  352. per_frame_10=lastbeat = beat*time + (1-beat)*lastbeat;
  353. per_frame_11=peakbass_att = max(peakbass_att,1.1*meanbass_att);
  354. per_frame_12=dir = if(equal(abs(dir),1),dir,1);
  355. per_frame_13=dir = if(equal(beatcount,beat),0-dir,dir);
  356. per_frame_14=beatcount = if(above(beatcount,rand(10)+2),1,beatcount+beat);
  357. per_frame_15=movement = movement+(dir/fps)*0.5*3.1415/beatrate;
  358. per_frame_16=q1 = movement;
  359. per_frame_17=monitor = beat;
  360. per_pixel_1=zoom = zoom-0.001+0.06*max(abs(y-0.5)-0.3,0);
  361.